Appendix C: Random Monster Encounters


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Appendices
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DMG

The procedures and tables for determining random monster encounters during the course of a campaign are given here.
The state of AD&Dis such that new and different creatures are being devised regularly and often,
so that by-and-large,
the only monsters which are included are those from the MM.
Two notable exceptions to this are those of the mezzodaemon and nycadaemon which are found in the AD&D module D3, VAULT OF THE DROW (TSR Games, Inc.).
If you do not have this module,
simply ignore results calling for these monsters and roll again.
It is quite possible that at some future time a new edition of this work will be updated to include all of the recognized AD&D monsters.

You may do this for yourself now --
and include your own favorite creatures at the same time --
by finding the XP value of such monsters and equating them to those already found herein.
Determine the frequency (common, uncommon, etc.) of the new creatures,
and then incl. them on the appro. tables by adding them after comparable monsters already shown.
Be careful not to upset the probability balance.
I. up to 20 X.P.
II. 21-50 X.P.
III. 51-150 X.P.
IV. 151-250 X.P.
V. 251-500 X.P.
VI. 501-1,000 X.P.
VII. 1,001-3,000 X.P.
VIII. 3,001-5,500 X.P.
IX. 5,501-10,000 X.P.
X. over 10,000 X.P.

Random monster tables are included for the following types of encounters:
 
DUNGEON ENCOUNTERS Dungeon Random Monster Level Determination Matrix Monster Levels One-Ten Human Subtable Character Subtable
- Dragon Subtable - - -
UNDERWATER ENCOUNTERS Underwater Encounters In Fresh Water (Shallow, Deep) Underwater Encounters in Salt Water (Shallow, Deep) - -
ASTRAL & ETHEREAL ENCOUNTERS Psychic Wind Ether Cyclone Astral Encounter Table Ethereal Encounter Table
PSIONIC ENCOUNTERS Psionic Encounter Table Human Subtable Modifiers - -
OUTDOOR RANDOM MONSTER ENCOUNTERS Patrols (Inhabited Areas) Outdoor Random Monster Encounter Tables Arctic Conditions Sub-Arctic Conditions
- Temperate And Sub-Tropical Conditions, Uninhabited/Wilderness Areas Subtables: Demi-Human, Dragon, Frog, Giant, Humanoid, Lycanthrope, Men, Snake, Sphinx, Spider, Undead Temperate And Sub-Tropical Conditions, Inhabited And/Or Patrolled Areas Temperate Conditions, Faerie And Sylvan Settings
- Pleistocene Conditions Sub-Tropical To Tropical Conditions, Prehistoric Settings, Age of Dinosaurs Tropical and Near-Tropical Conditions, Uninhabited/Wilderness Areas Sphinx Subtable
WATERBORNE RANDOM MONSTER ENCOUNTERS Fresh Water, Small Body Of Water Fresh Water, Large Body of Water Salt Water, Shallow Waters, Coastal Waters, Small Inland Seas Salt Water, Deep Waters
- - - - Dinosaur Subtable
AIRBORNE RANDOM MONSTER ENCOUNTERS - - - -

Procedure +
MONSTER ENCOUNTERED ADJUSTMENT FOR RELATIVE DUNGEON LEVEL +
DUNGEON RANDOM MONSTER LEVEL DETERMINATION MATRIX +

DUNGEON RANDOM MONSTER TABLES +
Character Subtable +

UNDERWATER RANDOM MONSTER ENCOUNTERS +

ASTRAL & ETHEREAL ENCOUNTERS +

PSIONIC ENCOUNTERS +
 

OUTDOOR RANDOM MONSTER ENCOUNTERS

Outdoor encounters are divided into two sets of tables, one for areas
which are inhabited and patrolled, the other for uninhabited wilderness
areas.

<(note: see page 171 of OSRIC. The Outdoor Random Monster Encounter tables are expanded in some directions)>
<go for consistency with the time categories:
morning = 8-11
noon = 12-3
evening = 4-7
night = 8-11
midnight = 12-3
pre-dawn = 4-7
>

Inhabited areas are assumed to be patrolled. WHEN AN
ENCOUNTER IN SUCH AN AREA IS INDICATED, ROLL d20; 5 IN 20 ARE
ENCOUNTERS WITH A PATROL. Patrols are detailed hereafter. It is assumed
that you will have all communities and fortresses indicated in inhabited
areas. If not, USE the random terrain indicator for such, ignoring ruins if
you choose.

Uninhabited areas will occasionally have fortresses. Whenever an
encounter is indicated, roll d20; 1 in 20 is an encounter which discovers
such a stronghold. These are also detailed hereafter. If you are not using
the random terrain method for discovery of ruins, check by rolling percentile
dice on that table nonetheless. Check only when an encounter is
indicated, however. If ruins are indicated, then the encounter will occur
there, and if the monster is not appropriate to the setting, check the rough
terrain column to find a result.

Patrols:

Fortresses:
 

OUTDOOR RANDOM MONSTER ENCOUNTER TABLES

Arctic Conditions
                                                                                                                                    Predominant Terrain
Creature Type Plain Rough* Mountains
Bear, browna 01-10 01-09 01-07
Dragon, white 11-12 10-12 08-15
Giant, frost 13-15 13-15 16-20
Herd animal 16-55 16-55 21-55
Men, tribesmen 56-65 56-60 56-60
Owl, giant 66-70 61-70 61-70
Remorhaz 71-72 71-75 71-72
Snake, giant, constrictorb 73-74 76-80 73-75
Toad, ice  75-80 81-83 76-80
Wolf 81-90 84-91 81-86
Wolf, winter 91-95 92-95 87-90
Yeti 96-00 96-00 91-00

* Includes ruins (cities, temples, fortresses) within up to five miles of the party.

a This is treated the same as a brown bear, but it is a white-coated polar bear. <(see Bear, Northern)>

b This is treated the same as a giant constrictor, but it is a white, furred, snake. <(see Snow Serpent)>


Sub-Arctic Conditions
 
Plain Scrub Forest Rough* Hills Mountains Marsh

Sub-Arctic Plain
 
Creature Type Predominant Terrain: Plain
Dragon, white 01-05
Giant, frost 06-10
Gnoll 11-15
Herd animal 16-40 <>
Mammoth 41-45
Mastodon 46-55
Men, tribesmen 56-65
Owl, giant** 66-70
Rhino, woolly 71-80
Tiger 81-90
Wolf 91-00

** Night only, except in forest and not airborne (25%).
 

Sub-Arctic Scrub
 
Creature Type Predominant Terrain: Plain
Bear, brown 01-05 <>
Dragon, white 06-10
Giant, frost 11-15
Gnoll 16-20
Herd animal 21-40 <>
Mammoth 41-50
Mastodon 51-55
Men, tribesmen 56-65
Owl, giant** 66-70
Rhino, woolly 71-80
Tiger 81-90
Wolf 91-00

** Night only, except in forest and not airborne (25%).

Sub-Arctic Forest
 
Creature Type Predominant Terrain: Plain
Bear, brown 1-10
Bear, cave 11-15
Giant, frost 16-20
Gnoll 21-25
Hell Hound 26-27
Herd animal 28-38 <>
Lynx, giant 39-45
Mammoth 46-50
Mastodon 51-55
Men, tribesmen 56-65
Owl, giant** 66-70
Rat, giant 71-75
Tiger 76-80
Troll 81-85
Wolf 86-95
Wolverine 96-98
Wolverine, giant 99-00

** Night only, except in forest and not airborne (25%).

Sub-Arctic Rough*
 
Creature Type Predominant Terrain: Rough
Bear, brown 01-05
Bear, cave 06-10
Dragon, white 11-15
Giant, frost 16-20
Gnoll 21-25
Hell Hound 26-27
Herd animal 28-40
Men, tribesmen 41-50
Owl, giant** 51-55
Ram, giant 56-60
Rat, giant 61-65
Remorhaz 66-67
Tiger 68-75
Troll 76-80
Wolf 81-90
Wolverine 91-96
Wolverine, giant 97-98
Yeti 99-00

* Includes ruins within up to five miles of the party.
** Night only, except in forest and not airborne (25%).
 

Sub-Arctic Hills
 
Creature Type Predominant Terrain: Hills
Bear, brown 01-05
Bear, cave 06-10
Dragon, white 11-15
Giant, frost 16-20
Gnoll 21-25
Hell Hound 26-27
Herd animal 28-50
Men, tribesmen 51-60
Owl, giant** 61-65
Ram, giant 66-70
Rhino, woolly 71-75
Tiger 76-80
Troll 81-85
Wolf 86-92
Wolf, winter 93-94
Wolverine 95-96
Wolverine, giant 97-98
Yeti 99-00

** Night only, except in forest and not airborne (25%).
 

Sub-Arctic Mountains


 
Creature Type Predominant Terrain: Mountains
Bear, cave 01-15
Dragon, white 16-25
Giant, frost 26-30
Gnoll 31-35
Hell Hound 36-40
Herd animal 41-60
Owl, giant ** 61-65
Ram, giant 66-70
Remorhaz 71-75
Troll 76-85
Wolf 86-92
Wolf, winter 93-95
Yeti 96-00

** Night only, except in forest and not airborne (25%).
 

Sub-Arctic Marsh


 
Creature Type Predominant Terrain: Marsh
Dragon, white 01-05
Gnoll 06-20
Herd animal 21-50
Mastodon 51-55
Men, tribesmen 56-65
Owl, giant** 66-75
Rat, giant 76-85
Toad, ice 86-90
Troll 91-00

** Night only, except in forest and not airborne (25%).


<note: on the dragon subtable: are the italicized monsters 75% airborne or 50% airborne?>
<check tables above as well>

<why are ettin and titan italicized on the sub-table?>


Temperate And Subtropical Conditions
 
 
Temperate and Subtropical Uninhabited 
Plain
Temperate and Subtropical Uninhabited 
Scrub
Temperate and Subtropical Uninhabited 
Forest
Temperate and Subtropical Uninhabited 
Rough
Temperate and Subtropical Uninhabited 
Desert
Temperate and Subtropical Uninhabited 
Hills
Temperate and Subtropical Uninhabited 
Mountains
Temperate and Subtropical Uninhabited 
Marsh

Temperate And Subtropical, Uninhabited/Wilderness, Plain
    Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 evening, 1 in d10 midnight

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4 - Surprise (-1, -2, etc.)
 
d% Roll Creature Type Subtables
01 [Ant, giant] -
02 Bear, brown -
03 [Blink dog] -
04 [Boar, wild] -
05 [Bugbear] -
06-09 Bull/Cattle, wild -
10 Demi-human 01-05=Dwarf, 06-70=Elf, 71-80=Gnome, 81-00=Halfling
11-12 [Dog, wild] -
13-14  ^50^ Dragon (base 50% chance of encounter while creature airborne)
01-02=Black, 03-04=Blue, 05-06=Brass, 07-08=Bronze, 09-10=Chimera, 11-12=Copper, 
13-28=Gold, 29-30=Green, 31-32=Red, 33-34=White, 35-00=Wyvern
15  ^75^ [Eagle, giant] -
16 <errata: left out! - perhaps no encounter, or a special> -
17-18 Giant 01-02=Cloud, 03-04=Ettin, 05-06=Fire, 07-08=Frost, 09-95=Hill, 96-98=Stone, 99=Storm, 00=Titan
19  ^75^ [Griffon] -
20-25 [Herd animal] -
26-27  ^75^ [Hippogriff] -
28-30 [Horse, wild] -
31-33 Humanoid 01-05=Gnoll, 06-10=Goblin, 11-15=Hobgoblin, 16-00=Orc
34-38 [Jackal] (** 10% of these encounters will be with [jackalwere]) -
39  ^75^ [Ki-rin] / [Lammasu] / [Shedu] -
40-49 [Lion] -
50 Lycanthrope 01-02=Werebear, 03-25=Wereboar, 26-30=Wererat, 31-40=Weretiger, 41-00=Werewolf
51-70 Men 01-05=Bandit, 06-07=Berserker, 08-10=Brigand, 11-20=Character, 21-22=Dervish, 23-60=Merchant, 
61-90=Nomad, 91-95=Pilgrim, 96-00=Tribesman
71-74 [Ogre] (*** 10% of these encounters will be with [ogre magi]) -
75  ^75^ [Owl, giant] -
76-77 [Pegasus] -
78 Snake 01-10=Amphisbaena, 11-80=Constrictor, 81-00=Spitting
79-80 Spider 01-15=Huge, 16-00=Large
81 [Stag] -
82 [Toad, giant] -
83-84 [Troll] -
85-86  ^75^ [Wasp, giant] -
87 [Weasel, giant] -
88-97 [Wolf] -
98-00 [Wolf, worg] -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 

Temperate And Subtropical, Uninhabited/Wilderness, Scrub
    Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 evening, 1 in d10 midnight

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW

    Distance = 6d4, -1 per die on all 3s and 4s, - Surprise
 
d% Roll Creature Type Subtables
01 [Ant, giant] -
02 Bear, brown -
03 [Blink dog] -
04-05 [Boar, wild] -
06 [Bugbear] -
07-08 Bull/Cattle, wild -
09 Demi-human 01-05=Dwarf, 06-60=Elf, 61-80=Gnome, 81-00=Halfling
10 [Dog, wild] -
11  ^50^ Dragon (base 50% chance of encounter while creature airborne)
01-02=Black, 03-04=Blue, 05-06=Brass, 07-08=Bronze, 09-10=Chimera, 11-14=Copper, 
15-16=Gold, 17-36=Green, 37-38=Red, 39-40=White, 41-00=Wyvern
12-13 Giant 01-02=Cloud, 03-05=Ettin, 06-07=Fire, 08-09=Frost, 10-94=Hill, 95-98=Stone, 99=Storm, 00=Titan
14  ^75^ [Griffon] -
15-20 [Herd animal] -
21-22  ^75^ [Hippogriff] -
23-25 [Horse, wild] -
36-32 Humanoid 01-10=Gnoll, 11-15=Goblin, 16-50=Hobgoblin, 51-80=Kobold, 81-00=Orc
33-34 [Jackal] (** 10% of these encounters will be with [jackalwere]) -
35  ^75^ [Ki-rin] / [Lammasu] / [Shedu] -
36-40 [Lion] -
41-60 Men 01-10=Bandit, 11-12=Berserker, 13-15=Brigand, 16-25=Character, 26-27=Dervish, 28-60=Merchant, 
61-80=Nomad, 81-85=Pilgrim, 86-00=Tribesman
61-65 [Ogre] (*** 10% of these encounters will be with [ogre magi]) -
66  ^75^ [Owl, giant] -
67 [Pegasus] -
68-69 Porcupine/Skunk -
70 Pseudo-dragon -
71 Snake 01-05=Amphisbaena, 06-10=Constrictor, 11-80=Poisonous, 81-00=Spitting
72-80 Spider 01-25=Huge, 26-00=Large
81-85 Stag -
86 Tick, giant -
87 Toad, giant -
88 Troll -
89  ^75^ Wasp, Giant -
90-91 Weasel, Giant -
92-97 Wolf -
98-00 Wolf, worg -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 

Temperate And Subtropical, Uninhabited/Wilderness, Forest
    Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 noon, 1 in d10 evening, 1 in d10 night, 1 in d10 midnight, 1 in d10 pre-dawn

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4 -6 -S
 
d% Roll Creature Type Subtables
01 [Ant, giant] -
02 Badger -
03-04 Bear, brown -
05 Beetle, bombardier -
06 Beetle, stag -
07 Blink dog -
08 Boar, wild -
09 Bugbear -
10 Bull/Cattle, wild -
11 Demi-human 01-05=Dwarf, 06-70=Elf, 71-95=Gnome, 96-00=Halfling
12 Displacer beast -
13 Dog, wild -
14  ^50^ Dragon (base 50% chance of encounter while creature airborne)
01-16=Black, 17-18=Blue, 19-20=Brass, 21-22=Bronze, 24-30=Chimera, 31-35=Copper, 36-40=Gold, 
41-80=Green, 81-82=Red, 83-84=White, 85-00=Wyvern
15  ^75^ Eagle, giant -
16 Giant 01-02=Cloud, 03-10=Ettin, 11-12=Fire, 13-14=Frost, 15-93=Hill, 94-98=Stone, 99=Storm, 00=Titan
17  ^75^ Griffon -
18-20 Herd animal -
21-22  ^75^ Hippogriff -
23-25 Horse, wild -
26-30 Humanoid 01-10=Gnoll, 11-20=Goblin, 21-30=Hobgoblin, 31-80=Kobold, 81-00=Orc
31  ^75^ [Ki-rin] / [Lammasu] / [Shedu] -
32 Leprechaun / Brownie -
33-35 Lion -
36 Lizard, giant -
37-38 Lycanthrope 01-10=Werebear, 11-70=Wereboar, 71-90=Weretiger, 91-00=Werewolf
39-40 Lynx, giant -
41-50 Men 01-10=Bandit, 11-15=Brigand, 16-25=Character, 26-40=Merchant, 41-45=Pilgrim, 46-00=Tribesman 
51-55 [Ogre] (*** 10% of these encounters will be with [ogre magi]) -
56-58  ^75^ Owl, giant -
59-60 Owlbear -
61-63 Porcupine / Skunk -
64-65 Pseudo-dragon -
66 Shambling mound -
67-68 Snake 01-65=Constrictor, 66-95=Poisonous, 96-00=Spitting
69-70  ^75^ Sphinx 01-05=Andro-, 06-75=Crio-, 76-80=Gyno-, 81-00=Hieraco
71-73 Spider 01-55=Giant, 56-75=Huge, 76-80=Large, 81-00=Phase
74-76 Stag -
77-78 Tick, giant -
79 Toad, giant -
80-84 Treant -
85 Troll -
86-87 Undead 01-10=Ghast, 11-12=Ghost, 13-55=Ghoul, 56=Lich, 57-70=Shadow, 71-79=Spectre, 80-89=Vampire, 
90-96=Wight, 97-00=Wraith
88  ^75^ Wasp, giant -
89 Weasel, giant -
90 Will-o-wisp -
91-97 Wolf -
98-00 Wolf, worg -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 

Temperate And Subtropical, Uninhabited/Wilderness, Rough*
    Uninhabited/Wilderness = <Rough is not listed at page 47 of the DMG>

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = <Rough is not listed at page 49 of the DMG>

    * Includes ruins within up to five miles of the party.
 
d% Roll Creature Type Subtables
01 Ant, giant -
02-03 Badger -
04 Badger, giant -
05 Bear, brown -
06 Blink dog -
07 Boar, wild -
08 Bugbear -
09 Demi-human 01-10=Dwarf, 11-15=Elf, 16-85=Gnome, 86-00=Halfling
10 Displacer Beast -
11 Dog, wild -
12 Dragon (base 50% chance of encounter while creature airborne)
01-30=Black, 31-32=Blue, 33-40=Brass, 41-45=Bronze, 46-50=Chimera
51-55=Copper, 56-57=Gold,  58-59=Green, 60-64=Red, 65-66=White, 67-00=Wyvern
13 Dragonne ^75^ -
14 Eagle, giant ^75^ -
15-16 Giant 01-02=Cloud, 03-10=Ettin, 11-20=Fire, 21-25=Frost, 26-85=Hill, 86-98=Stone, 99=Storm, 00=Titan
17 Goat, giant -
18 Griffon ^75^ -
19-20 Herd animal -
21-22 Hippogriff ^75^ -
23-25 Horse, wild -
26-30 Humanoid 01-20=Gnoll, 21-30=Goblin, 31-50=Hobgoblin, 51-55=Kobold, 56-00=Orc
31 Ki-rin/Lammasu/Shedu ^75^ -
32-33 Leucrotta -
34-35 Lion -
36-37 Lizard, giant -
38-39 Lycanthrope 01-02=Werebear, 03-15=Wereboar, 16-90=Wererat, 91-00=Werewolf
40-50 Men 01-10=Bandit, 11-12=Berserker, 13-15=Brigand, 16-25=Character, 26-27=Dervish, 28-50=Merchant
51-60=Nomad, 61-80=Pilgrim, 81-00=Tribesman
Character: see special note hereafter pertaining to Characters -- 10% in all cases
51-55 Ogre 10% of these encounters will be with ogre magi
56 Owl, giant ^75^ -
57 Pegasus ^75^ -
58 Porcupine/Skunk <make MM entry for porcupine>
59-60 Snake 01-05=Constrictor, 06-95=Poisonous, 96-00=Spitting
61-63 Sphinx 01-10=Andro-, 11-30=Crio-, 31-50=Gyno-, 51-00=Hieraco-
64-65 Spider 01-20=Huge, 21-00=Large
66 Stag -
67 Toad, giant -
68-75 Troll -
76-80 Undead ^75^ 01-15=Ghast, 16-20=Ghost, 21-55=Ghoul
56-60=Lich, 61-70=Mummy, 71-84=Shadow, 85-87=Spectre, 88-89=Vampire, 90-98=Wight, 99-00=Wraith
81-82 Wasp, giant ^75^ -
83-84 Weasel, giant -
85-86 Will-o-wisp -
87-97 Wolf -
98-00 Wolf, worg -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 

Temperate And Subtropical, Uninhabited/Wilderness, Desert

    Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 night, 1 in d10 pre-dawn

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4"
 
d% Roll Creature Type Subtables
01 Blink dog -
02-05 Dog, wild -
06-07 Dragon (base 50% chance of encounter while creature airborne)
01-02=Black, 03-20=Blue, 21-65=Brass, 66-67=Bronze, 68-70=Chimera
71-80=Copper, 81-82=Gold,  83-84=Green, 85-88=Red, 89-90=White, 91-00=Wyvern
08 Dragonne ^75^ -
09 Eagle, giant ^75^ -
10-11 Griffon ^75^ -
12 Herd Animal <Hart, peccary, small antelope, camel, desert bighorn>
13-14 Hippogriff ^75^ -
15-19 Horse, wild -
20-28 Humanoid 01-40=Goblin, 41-90=Hobgoblin, 91-00=Orc
29-30 Ki-rin/Lammasu/Shedu ^75^ -
31-40 Lion -
41-44 Lizard, giant -
45-69 Men 01-05=Bandit, 06-10=Brigand, 11-20=Character, 21-50=Dervish, 51-75=Merchant
76-95=Nomad, 96-00=Pilgrim.
Character: see special note hereafter pertaining to Characters -- 10% in all cases
70 Owl, giant ^75^ -
71-74 Pegasus ^75^ -
75-79 Snake 01-15=Amphisbaena, 16-90=Poisonous, 91-00=Spitting
80-89 Sphinx 01-40=Andro-, 41-50=Crio-, 51-90=Gyno-, 91-00=Hieraco-
90-93 Spider 01-00=Large
94-95 Wasp, giant ^75^ -
96-00 Wolf -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 

Temperate And Subtropical, Uninhabited/Wilderness, Hills

    Uninhabited/Wilderness = 1 in d10 noon, 1 in d10 night, 1 in d10 pre-dawn
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4"
 
d% Roll Creature Type Subtables
01 Ant, giant -
02-03 Bear, brown -
04 Blink dog -
05-08 Bugbear -
09 Bull/Cattle, Wild -
10-20 Demi-human 01-20=Dwarf, 21-30=Elf, 31-70=Gnome, 71-00=Halfling
21-22 Dog, wild -
23-24 Dragon (base 50% chance of encounter while creature airborne)
01-06=Black, 07-10=Blue, 11-20=Brass, 21-25=Bronze, 26-35=Chimera
36-45=Copper, 46-50=Gold,  51-52=Green, 53-60=Red, 61-65=White, 66-00=Wyvern
25 Eagle, giant ^75^ -
26-27 Giant 01-03=Cloud, 04-10=Ettin, 11-15=Fire, 16-20=Frost, 21-81=Hill, 81-98=Stone, 99=Storm, 00=Titan
28-30 Goat, giant -
31-32 Griffon ^75^ -
33-35 Herd animal -
36-37 Hippogriff ^75^ -
38-39 Horse, wild -
40-50 Humanoid 01-25=Gnoll, 26-50=Goblin, 51-75=Hobgoblin, 76-00=Orc
51 Ki-rin/Lammasu/Shedu ^75^ -
52-53 Leprechaun/Brownie -
54-55 Lion -
56-58 Lycanthrope 01-02=Werebear, 03-15=Wereboar, 16-20=Wererat, 21-30=Weretiger, 31-00=Werewolf
59-70 Men 01-10=Bandit, 11-12=Berserker, 13-20=Brigand, 21-30=Character, 31-40=Dervish, 41-65=Merchant
66-80=Nomad, 81-90=Pilgrim, 91-00=Tribesman. 
Character: see special note hereafter pertaining to Characters -- 10% in all cases
71-75 Ogre 10% of these encounters will be with ogre magi.
76 Owl, giant ^75^ -
77 Pegasus ^75^ -
78 Porcupine/Skunk <make stats for porcupine>
79 Snake 01-05=Amphisbaena, 06-10=Constrictor, 11-90=Poisonous, 91-00=Spitting
80-81 Sphinx 01-10=Andro-, 11-70=Crio-, 71-80=Gyno-, 81-00=Hieraco-
82-83 Spider 01-20=Huge, 21-00=Large
84-87 Stag -
88 Toad, giant -
89 Troll -
90-91 Undead 01-10=Ghast, 11-12=Ghost, 13-35=Ghoul
36-40=Lich, 41-55=Mummy, 56-61=Shadow, 62-64=Spectre, 65-74=Vampire, 75-97=Wight, 98-00=Wraith
92 Wasp, giant ^75^ -
93 Weasel, giant -
94-98 Wolf -
99-00 Wolf, worg -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 
 

Temperate And Subtropical, Uninhabited/Wilderness, Mountains
    Uninhabited/Wilderness = 1 in d10 morning <(8 to 11)>, 1 in d10 night <(8 to 11)>

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4"


 
d% Roll Creature Type Subtables
01-02 Bear, brown -
03 Blink dog -
04-05 Bugbear -
06-07 Demi-human 01-70=Dwarf, 71-75=Elf, 76-95=Gnome, 96-00=Halfling
08 Displacer beast -
09 Dog, wild -
10-11 Dragon (base 50% chance of encounter while creature airborne)
01-04=Black, 05-15=Blue, 16-17=Brass, 18-25=Bronze, 26-30=Chimera
31-40=Copper, 41-45=Gold,  46-47=Green, 48-60=Red, 61-95=White, 96-00=Wyvern
12 Dragonne ^75^ -
13-14 Eagle, giant ^75^ -
15-16 Gargoyle ^75^ -
17-28 Giant 01-15=Cloud, 16-20=Ettin, 21-30=Fire, 31-45=Frost, 46-50=Hill, 51-90=Stone, 91-98=Storm, 99-00=Titan
29 Goat, giant -
30 Griffon -
31-32 Hippogriff -
33-40 Humanoid 01-15=Gnoll, 16-50=Goblin, 51-65=Hobgoblin, 66-00=Orc
41 Ki-rin/Lammasu/Shedu ^75^ -
42 Leucrotta -
43-45 Lycanthrope 01-75=Werebear, 76-80=Wererat, 81-90=Weretiger, 91-00=Werewolf
46-60 Men 01-05=Bandit, 06-10=Berserker, 11-20=Brigand, 21-30=Character, 31-35=Dervish, 36-50=Merchant
51-65=Pilgrim, 66-00=Tribesman.
Character: see special note hereafter pertaining to Characters -- 10% in all cases
61-65 Ogre 10% of these encounters will be with ogre magi.
66 Owl, giant ^75^ -
67 Pegasus ^75^ -
68 Snake 01-90=Poisonous, 91-00=Spitting
69-72 Sphinx ^75^ 01-15=Andro-, 16-35=Crio-, 36-55=Gyno-, 56-00=Hieraco-
73-78 Troll -
79-83 Undead 01-10=Ghast, 11-13=Ghost, 14-30=Ghoul
31-35=Lich, 36-40=Mummy, 41-50=Shadow, 51-60=Spectre, 61-75=Vampire, 76-94=Wight, 95-00=Wraith
84-86 Weasel, giant -
87-92 Will-o-wisp -
93-94 Wind walker ^75^ -
95-96 Wolf -
97-00 Worg -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.
 
 

Temperate And Subtropical, Uninhabited/Wilderness, Marsh

    Uninhabited/Wilderness = 1 in 10 morning <(8 to 12)>, 1 in 10 noon <(12-4)>, 1 in 10 evening <(4-8)>, 1 in 10 night <(8 to 12)>, 1 in 10 midnight <(12 to 4)>, 1 in 10 pre-dawn <(4 to 8)>

    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = D = 6d4(-1 if 2 or 3 or 4) -S
 
d% Roll Creature Type Subtables
01 Beaver, giant -
02 Beholder -
03-05 Catoblepas -
06   Displacer beast -
07 Dragon (base 50% chance of encounter while creature airborne)
01-50=Black, 51-52=Blue, 53-54=Brass, 55-56=Bronze, 57-58=Chimera
59-60=Copper, 61-62=Gold,  63-75=Green, 76-77=Red, 78-79=White, 80-00=Wyvern
08 Eagle, giant ^75^ -
09-15 Frog, giant 01-70=Giant, 71-80=Killer, 81-00=Poisonous
16 Gargoyle ^75^ -
17-30 Humanoid 01-25=Gnoll, 26-35=Goblin, 36-75=Hobgoblin, 76-00=Orc
31 Ki-rin/Lammasu/Shedu ^75^ -
32 Leucrotta -
33-36 Lizard, giant -
37-52 Men 01-05=Bandit, 06-10=Brigand, 11-20=Character, 21-35=Merchant
36-30=Nomad <mistake in the DMG> 
31-00=Tribesman <mistake in the DMG> 
Character: see special note hereafter pertaining to Characters -- 10% in all cases
53 Owl, giant ^75^ -
54 Owlbear -
55-58 Shambling mound -
59-72 Snake 01-70=Constrictor, 71-00=Poisonous
73-78 Sphinx ^75^ 01-05=Andro-, 06-55=Crio-, 56-65=Gyno-, 66-00=Hieraco-
79-83 Toad, giant -
84-86 Troll -
87-92 Undead 01-15=Ghast, 16-18=Ghost, 19-75=Ghoul
76-81==Shadow, 82-91=Spectre, 92-93=Vampire, 94-00=Wraith
93-94 Wasp, giant ^75^ -
95-96 Weasel, giant -
97-00 Will-o-wisp -

Special Note Regarding Characters Encountered in Uninhabited/Wilderness Areas: It is suggested that you use typical parties of dungeon characters for
such encounters (90% will be mounted, warhorses where applicable, 10% afoot). Character level will range from 7th through 10th, with henchmen of approximately
one-half (round up) character level. Mounted fighters will have lances, those afoot will have spears.


Temperate And Subtropical Conditions

Inhabited And/Or Patrolled Areas
 
 
Temperate and Subtropical Inhabited And/Or Patrolled 
Plain 
Temperate and Subtropical Inhabited And/Or Patrolled 
Scrub
Temperate and Subtropical Inhabited And/Or Patrolled 
Forest
Temperate and Subtropical Inhabited And/Or Patrolled 
Rough*
Temperate and Subtropical Inhabited And/Or Patrolled 
Desert
Temperate and Subtropical Inhabited And/Or Patrolled 
Hills
Temperate and Subtropical Inhabited And/Or Patrolled 
Mountains
Temperate and Subtropical Inhabited And/Or Patrolled 
Marsh

Temperate Civilized Plain <>
Subtropical Civilized Plain <>
Temperate And Subtropical, Inhabited And/Or Patrolled, Plain
    Relatively dense = 1 in d20 morning, 1 in d20 evening, 1 in d20 midnight
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 evening, 1 in d12 midnight
    Encounter Distance: 6d4"

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-02 Anhkheg
03-05 Ant, Giant
06 Beetle, Bombardier
07 Beetle, Stag
08-10 Boar, Wild
11 Bulette
12 Elf
13 Giant, hill
14-15 Gnoll
16 Gnome
17-18 Goblin
19 Groaning Spirit
20-21 Halfling
22 Hobgoblin
23 Leprechaun
24 Lycanthrope, -tiger
25-26 Lycanthrope, -wolf
27  ^75^ Manticore
28-32 Men, bandit
33-34 Men, berserker
35-38 Men, brigand
39-40 Men, dervish
41-68 Men, merchant
69-70 Men, nomad
71-80 Men, pilgrim
81-83 Ogre
84-87 Orc
88-89 Rat, giant
90-91 Skunk, giant
92 Vampire
93-00 Wolf

Temperate Civilized Scrub<>
Subtropical Civilized Scrub <>
Temperate And Subtropical, Inhabited And/Or Patrolled, Scrub
    Relatively dense = 1 in d20 morning, 1 in d20 evening, 1 in d20 night, 1 in d20 pre-dawn
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 evening, 1 in d12 night, 1 in d12 pre-dawn
    Encounter Distance: 6d4, -1 per die on all 3's and 4's

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
d% Roll Creature Type
01 Anhkheg
02 Ant, giant
03-04 Bear, black
05 Beetle, bombardier
06 Beetle, stag
07-08 Boar, wild
09 Bulette
10-11 Elf
12 Giant, hill
13 Gnoll
14 Groaning spirit
15 Halfling
16-17 Hobgoblin
18-19 Wereboar
20 Wererat
21 Weretiger
22 ^75^ Manticore
23-27 Men, bandit
28-29 Men, berserker
30-34 Men, brigand
35-36 Men, dervish
37-56 Men, merchant
57-58 Men, nomad
59-69 Men, pilgrim
70-76 Ogre
77-86 Orc
87-89 Rat, giant
90-91 Skunk, giant
92-00 Wolf

Temperate Civilized Forest<>
Subtropical Civilized Forest <>
Temperate And Subtropical, Inhabited, Forest
    Relatively dense = 1 in d20 morning, 1 in d20 noon, 1 in d20 evening, 1 in d20 night, 1 in d20 midnight, 1 in d20 pre-dawn
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 noon, 1 in d12 evening, 1 in d12 night, 1 in d12 midnight, 1 in d12 pre-dawn
    Encounter Distance: 6d4, -1 per die on all numbers (00s are possible)

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-02 Anhkheg
03-04 Ant, giant
05-07 Bear, black
08-09 Beetle, bombardier
10-11 Beetle, stag
12-14 Boar, wild
15-18 Elf
19 Hill giant
20 Gnoll
21-22 Gnome
23 Goblin
24 Halfling
25 Hobgoblin
26 Lycanthrope, werebear
27 Lycanthrope, wereboar
28 Lycanthrope, weretiger
29 Lycanthrope, werewolf
30-32 Men, bandit
33-35 Men, berserker
36-40 Men, brigand
41-42 Men, dervish
43-55 Men, merchant
56-60 Men, pilgrim
61-70 Ogre
71-82 Orc
83-85 Rat, giant
86-91 Skunk, giant
92 Vampire
93-00 Wolf

Temperate Civilized Rough*<>
Subtropical Civilized Rough* <>
    Temperate And Subtropical, Inhabited, Rough
    Relatively dense = <?: there is no line for rough at DMG.47>
    Moderate to sparse/patrolled = <?: there is no line for rough at DMG.47>
    Encounter Distance: 6d4"

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-02 Ant, giant
03-04 Bear, black
05-06 Boar, wild
07-08 Dwarf
09-10* Ghast
11* Ghost*
12-14* Ghoul*
15-16 Giant, hill
17-18 Gnoll
19-20 Gnome
21-22 Goblin
23 Hobgoblin
24-25 Lycanthrope, wererat
26 Lycanthrope, werewolf
27 ^75^ Manticore
28-32 Men, bandit
33-34 Men, berserker
35-39 Men, brigand
40-44 Men, dervish
45-55 Men, merchant
56-57 Men, nomad
58-63 Men, pilgrim
64-69 Ogre
70-82 Orc
83-85 Rat, giant
86-87 Skunk, giant
88-89 Will-o-wisp
90-00 Wolf

* Includes ruins (cities, temples, fortresses, etc.) within up to five miles of the party.

<there is an asterisk for ghast, ghost, and ghoul: i'm not sure what these mean>
 

Temperate And Subtropical, Inhabited, Desert
    Relatively dense = 1 in d20 morning, 1 in d20 night, 1 in d20 pre-dawn
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 night, 1 in d12 pre-dawn
    Encounter Distance: 6d4

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-03 Gnoll
04-07 Manticore (75% likely to be encountered while airborne)
08-12 Men, bandit
13-14 Men, berserker
15-19 Men, brigand
20-30 Men, dervish
31-56 Men, merchant
57-76 Men, nomad
77-84 Men, pilgrim
85-94 Orc
95 Vampire
96-00 Wolf

Temperate And Subtropical, Inhabited, Hills
    Relatively dense = 1 in d20 noon, 1 in d20 night, 1 in d20 pre-dawn
    Moderate to sparse/patrolled = 1 in d12 noon, 1 in d12 night, 1 in d12 pre-dawn
    Encounter Distance: 6d4

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01 Anhkheg
02 Ant, giant
03 Beetle, bombardier
04-05 Boar, wild
06 Bulette
07-08 Dwarf
09-10 Elf
11-15 Giant, hill
16-17 Gnoll
18-21 Gnome
22-23 Goblin
24 Groaning spirit
25-27 Halfling
28 Hobgoblin
29-30 Leprechaun
31 Lycanthrope, -wolf
32 Manticore (75% likely to be encountered while airborne)
33-36 Men, bandit
37-38 Men, berserker
39-44 Men, brigand
45-46 Men, dervish
47-60 Men, merchant
61-62 Men, nomad
63-67 Men, pilgrim
68-75 Ogre
76-85 Orc
86-88 Rat, giant
89-90 Skunk, giant
91-00 Wolf

<Temperate Civilized Mountains> <(Temperate And Subtropical, Inhabited, Mountains)>
    Relatively dense = 1 in d20 morning, 1 in d20 night
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 night
        Encounter Distance: 6d4

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-02 Bear, brown
03-15 Dwarf
16-17 Giant, hill
18-19 Gnoll
20-21 Gnome
22-24 Goblin
25-26 Hobgoblin
27 Lycanthrope, -bear
28-29 Lycanthrope, -wolf
30 Manticore (75% likely to be encountered while airborne)
31-32 Men, bandit
33-34 Men, berserker
35-39 Men, brigand
40-41 Men, dervish
42-51 Men, merchant
52-59 Men, pilgrim
60-67 Ogre
68-80 Orc
81-87 Vampire
88-89 Will-o-wisp
90-00 Wolf

<Temperate Civilized Marsh> <(Temperate And Subtropical, Inhabited, Marsh)>
    Relatively dense = 1 in d20 morning, 1 in d20 night
    Moderate to sparse/patrolled = 1 in d12 morning, 1 in d12 night
        Encounter Distance: 6d4, -1 on all 2's, 3's, and 4's

d20, 1-5 = PATROL, 6-20 = ROLL BELOW
01-05 Bear, black
06-08 Boar, wild
09-10 Ghoul
11-13 Gnoll
14 Groaning spirit
15 Hobgoblin
16 Lycanthrope, -rat
17 Lycanthrope, -wolf
18-19 Manticore (75% likely to be encountered while airborne)
20-22 Men, bandit
23-24 Men, berserker
25-29 Men, brigand
30-31 Men, pilgrim
32-40 Ogre
41-60 Orc
61-75 Rat, giant
76-80 Vampire
81-00 Will-o-wisp


Faerie & Sylvan Settings +
Age of Dinosaurs +
 
 


Tropical And Near-Tropical, Uninhabited/Wilderness, Plain <(eg. AFRICAN SAVANNAH)>

    Uninhabited/Wilderness = 1 in d10 morning <(8 to 12)>, 1 in d10 evening <(4 to 8)>, 1 in d10 pre-dawn <(4 to 8)>
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4"


 
01-02 Ant, giant -
03-05 Boar, warthog -
06-10 Buffalo -
11-16 Flightless bird -
17-35 Herd animal -
36-40 Hyena -
41-44 Jackal -
45 Jackalwere -
46-55 Lion -
56-59 Men, bandit (** Slavers) -
60 Men, dervish -
61-68 Men, merchant -
69-70 Men, nomad -
71-80 Rhinoceros -
81-85  Roc -
86-90 Scorpion, giant -
91-92 Snake, amphisbaena -
93-95 Snake, spitting -
96-00 Wolf/Wild dog -

Tropical And Near-Tropical, Uninhabited/Wilderness, Scrub <(eg. )>

    Uninhabited/Wilderness = 1 in d10 morning <(8 to 12)>, 1 in d10 evening <(4 to 8)>, 1 in d10 pre-dawn <(4 to 8)>
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4"
 
01-02 Ant, giant -
03-05 Baboon -
06-08 Boar, warthog -
09-12 Buffalo -
13-16 Elephant -
17-20 Elephant, loxodont -
21-22 Flightless bird -
23-35 Herd animal -
36-40 Hyena -
41-44 Jackal -
45 Jackalwere -
46 Lammasu/Shedu ^75^ 75% likely to be encountered while airborne
47-50 Leopard -
51-55 Lion -
56-59 Men, bandit -
60-65 Men, merchant -
66-71 Men, tribesmen -
72-77 Rhinoceros -
78-84 Roc ^75^ 75% likely to be encountered while airborne
85-86 Scorpion, giant -
87-92 Snake, poisonous <> -
93-95 Spider, large -
96-00 Wolf/Wild dog

Tropical And Near-Tropical, Uninhabited/Wilderness, Forest

Uninhabited/Wilderness = 1 in d10 morning <(8 to 12)>, 1 in d10 noon <(12-4)>, 1 in d10 evening <(4 to 8)>, 1 in d10 night <(8-12)>, 1 in d10 midnight <(12 to 4)>, 1 in d10 pre-dawn <(4 to 8)>
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance = 6d4" - 6"
 
01-02 Ant, giant -
03-05 Ape -
06 Baboon -
07-09 Bear, black -
10-12 Beetle, rhinoceros -
13-16 Centipede, giant -
17-18 Couatl ^75%^ -
19-24 Elephant -
25-30 Elephant, loxodont -
31-33 Herd animal -
34-38 Jaguar -
39-40 Lamia -
41-47 Leopard -
48-50 Lion -
51-52 Lycanthrope, -tiger -
53-56 Men, bandit (Slavers) -
57-60 Men, tribesmen -
61-64 Scorpion, giant -
65-70 Snake, constricting <> -
71-74 Snake, poisonous <> -
75-76 Snake, spitting <> -
77-80 Spider, giant -
81-86 Spider, huge -
87-95 Tiger -
96-98 Toad, giant -
99-00 Toad, giant, poisonous -

Tropical And Near-Tropical, Uninhabited/Wilderness, Rough

Uninhabited/Wilderness = <rough is not listed on p. 47 of the DMG> (Includes ruins within up to five miles of the party.)
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance =  <rough is not listed on p. 49 of the DMG>
 
Dice Score Creature Encountered <> -
01-02 Ant, giant -
03-07 Baboon -
08-09 Bear, black -
10-13 Boar, warthog -
14-15 Buffalo -
16-18 Herd animal -
19-25 Hyena -
26-29 Jackal -
30 Jackalwere -
31-35 Lamia -
36-38 Lammasu/Shedu ^75^ 75% likely to be encountered while airborne
39-40 Leopard -
41-45 Lizard, minotaur -
46-48 Men, bandit Slavers.
49-50 Men, dervish -
51-53 Men, merchant -
54-60 Men, nomad -
61-68 Men, pilgrim -
69-72 Men, tribesmen -
73-74 Naga, guardian -
75-76 Naga, spirit -
77-80 Rakshasa -
81-83 Roc ^75^ 75% likely to be encountered while airborne
84-84 Scorpion, giant -
86-88 Snake, poisonous <> -
89-90 Snake, spitting <> -
91-93 Spectre -
94-95 Sphinx ^75^ 01-10 = Androsphinx, 11-40 = Criosphinx, 41-70 = Gynosphinx, 71-00 = Hieracosphinx. 
96-00 Wolf/Wild dog -

Tropical And Near-Tropical, Uninhabited/Wilderness, Desert

Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 night, 1 in d10 pre-dawn
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance =  6d4"
 
Die Score Creature Type -
01-04 Baboon -
05-11 Camel -
12-14 Centipede, giant -
15-16 Herd animal -
17-24 Jackal -
25 Jackalwere -
26-28 Lamia -
29-35 Lammasu/Shedu ^75^ 75% likely to be encountered while airborne
36-37 Leopard -
38-40 Lion -
41-45 Men, bandit Slavers.
46-55 Men, dervish -
56-65 Men, merchant -
66-81 Men, nomad -
82-83 Men, pilgrim -
84-89 Roc ^75^ 75% likely to be encountered while airborne
90-91 Snake, amphisbaena -
92-93 Snake, poisonous -
94-95 Snake, spitting -
96-00 Sphinx ^75^ 01-10 = Androsphinx, 11-40 = Criosphinx, 41-70 = Gynosphinx, 71-00 = Hieracosphinx.

Tropical And Near-Tropical, Uninhabited/Wilderness, Hills

Uninhabited/Wilderness = 1 in d10 noon, 1 in d10 night, 1 in d10 pre-dawn
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance =  6d4"
 
Die Score Creature Type -
01-02 Ant, giant -
03-07 Buffalo -
08-10 Elephant -
11-20 Herd animal -
21-25 Hyena -
26-29 Jackal -
30 Jackalwere -
31-32 Lammasu/Shedu ^75^ 75% likely to be encountered while airborne
33-38 Lion -
39-40 Lycanthrope, -tiger -
41-45 Men, bandit Slavers
46-47 Men, dervish -
48-55 Men, merchant -
56-63 Men, nomad -
64-68 Men, pilgrim -
69-74 Men, tribesman -
75 Naga, guardian -
76-78 Naga, spirit -
79-80 Rakshasa -
81-85 Roc ^75^ 75% likely to be encountered while airborne
86-87 Snake, spitting -
88-90 Sphinx ^75^ 01-10 = Androsphinx, 11-40 = Criosphinx, 41-70 = Gynosphinx, 71-00 = Hieracosphinx.
91-95 Tiger -
96-00 Wolf/Wild dog

Tropical And Near-Tropical, Uninhabited/Wilderness, Mountains

Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 night
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance =  6d4"
 
Die Score Creature Type -
01-03 Baboon -
04-06 Bear, black -
07-10 Herd animal -
11-15 Lammasu/Shedu ^75^ 75% likely to be encountered while airborne
16-20 Leopard -
21-22 Lycanthrope, -tiger -
23-28 Men, bandit Slavers
29-30 Men, dervish -
31-35 Men, merchant -
36-38 Men, pilgrim -
39-50 Men, tribesman -
51-53 Naga, guardian -
54-55 Naga, spirit -
56-60 Rakshasa -
61-70 Roc ^75^ 75% likely to be encountered while airborne
71-75 Snake, poisonous -
76-80 Sphinx ^75^ 01-10 = Androsphinx, 11-40 = Criosphinx, 41-70 = Gynosphinx, 71-00 = Hieracosphinx.
81-90 Tiger -
91-00 Wolf/Wild dog -

Tropical And Near-Tropical, Uninhabited/Wilderness, Marsh

Uninhabited/Wilderness = 1 in d10 morning, 1 in d10 noon, 1 in d10 evening, 1 in d10 night, 1 in d10 midnight, 1 in d10 pre-dawn
    d20, 1 = FORTRESS, 2-20 = ROLL BELOW
    Distance =  6d4" (-1 per die on all 2's, 3's, and 4's)
 
Die Score Creature Type -
01-10 Buffalo -
11-35 Crocodile -
36-50 Hippopotamus -
51-60 Leech, giant -
61-73 Men, tribesmen -
74-75 Naga, spirit -
76-80 Snake, constricting <> -
81-85 Snake, poisonous <> -
86-89 Spider, large -
90-96 Toad, giant -
97-00 Toad, giant, poisonous -


zb

WATERBORNE ENCOUNTERS

Fresh Water
Encounter occurs 1 in 20, check morning, evening, and midnight. Unintelligent
monsters will be 75% likely to be driven off by flaming oil nearby,
90% if actually burned by it. Large amounts of food will be 50% likely
to end encounters.

Salt Water
Encounter occurs 1 in 20, check dawn and noon in coastal and shallow
waters, check only once during daylight (usu. noon) in deep water.
Burning oil works as noted above for fresh water encounters, as will food.

WATERBORNE RANDOM MONSTER ENCOUNTERS

FRESH WATER

Small Body of Water <Small Fresh>
Dice Score Creature Encountered -
01-15 Beaver, giant* (III, 10-40, 80%, vr) Result psb. only in cool waters, otherwise roll again.
16-30 Crocodile** (III, 3-24, c) Result psb. only in warm waters, otherwise roll again.
31-40 Hippopotamus** (V, 2-12, u) Result psb. only in warm waters, otherwise roll again.
41-60 Lizard Man (II, 10-40, 30%, r) -
61-65 Nixie (II, 20-80, 95%, r) Result psb. only in cool waters, otherwise roll again.
66-70 Nymph (V, 1-4, 100%, vr) -
71-85 Otter, giant (III, 2-5, 10%, r) -
86-98 Turtle, snapping, giant (VII, 1-4, 0%, u) -
99-00 Water weird (V, 1-3, 50%, vr) -

Large Body of Water <Large Fresh>
Dice Score Creature Encountered -
01-02 Beaver, giant Result psb. only in cool waters, otherwise roll again.
03-04 Crayfish, giant -
05-06 Crocodile Result psb. only in warm waters, otherwise roll again.
07-10 Crocodile, giant Result psb. only in warm waters, otherwise roll again.
11-15 Dinosaur 01-15 = Archelon ischyras, 16-35 = Dinichtys*, 36-55 = Elasmosaurus**, 56-75 = Mosasaurus**, 76-00 = Plesiosaurus**
16-21 Gar, giant -
22-23 Hippopotamus Result psb. only in warm waters, otherwise roll again.
24-26 Koalinth (hobgoblin) -
27-28 Kopoacinth (gargoyle) -
29 Lacedon (ghoul) -
30-33 Lizard man -
34-48 Man, buccaneer (or warship)  -
49-78 Man, merchant -
79-84 Man, pirate -
85 Naga, water -
86-90 Nixie Result psb. only in warm waters, otherwise roll again.
91-93 Otter, giant -
94-97 Pike, giant -
98-99 Turtle, snapping, giant -
00 Water weird -

* Encountered only in deep water, otherwise roll again.
** If encountered occurs in fresh water, it must be a relatively warm clime (sub-tropical), otherwise roll again.

Small bodies of water include large ponds, fens, small lakes to medium-sized ones,
and rivers other than major ones which can carry
large shipping.

Large bodies of water include large lakes, great lakes, and major rivers.

SALT WATER

Shallow Waters, Coastal Waters, Small Inland Seas
 
Dice Score Creature Encountered -
01-02 Crocodile, giant Result possible only in warm waters, otherwise, roll again.
03-10 Dinosaur 01-15 = Archelon ischyras, 16-35 = Dinichtys*, 36-55 = Elasmosaurus**, 56-75 = Mosasaurus**, 76-00 = Plesiosaurus**
11-17 Dolphin -
18 Dragon turtle -
19-20 Elf, aquatic -
21 Ixitxachitl -
22-23 Koalinth (hobgoblin) -
24 Kopoacinth (gargoyle) -
25 Lacedon (ghoul) -
26 Locathah -
27-35 Man, buccaneer (warship) -
36-63 Man, merchant -
64-67 Man, pirate -
68-70 Man, pirate (tribesman with small craft) -
71-73 Merman -
74 Nymph -
75 Octopus, giant -
76-80 Sahuagin -
81-83 Shark, giant -
84-86 Snake, sea -
87-89 Triton -
90 Turtle, giant, sea -
91-96 Whale, carnivorous, small -
97-00 Whale, small -

* Encountered only in deep water, otherwise roll again.
** If encountered occurs in fresh water, it must be a relatively warm clime (sub-tropical), otherwise roll again.

Deep Waters
 
Dice Score Creature Encountered -
01-05 Dinosaur 01-15 = Archelon ischyras, 16-35 = Dinichtys*, 36-55 = Elasmosaurus**, 56-75 = Mosasaurus**, 76-00 = Plesiosaurus**
06-13 Dolphin -
14 Dragon turtle -
15-16 Man, buccaneer (warship) -
17-25 Man, merchant -
26-27 Man, pirate -
28-35 Merman -
36-40 Octopus, giant -
41-45 Sahuagin -
46-50 Shark, giant -
51-53 Snake, sea -
54-55 Squid, giant -
56-65 Triton -
66-68 Turtle, giant, sea -
69-72 Whale, carnivorous, large -
73-78 Whale, carnivorous, medium -
79-85 Whale, carnivorous, small -
86-90 Whale, large -
91-95 Whale, medium -
96-00 Whale, small -

* Encountered only in deep water, otherwise roll again.
** If encountered occurs in fresh water, it must be a relatively warm clime (sub-tropical), otherwise roll again.
 

AIRBORNE RANDOM MONSTER ENCOUNTERS

When the party is travelling by means of flying, simply USE the appro.
OUTDOOR RANDOM MONSTER ENCOUNTERS table. Check at every
opportunity (four times in the daylight, twice if flying at night also, or four
times if flying at night only), but an encounter occurs only if the creature
indicated is able to fly or is actually flying.

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