<><make table: less scrolling><sorry about this page: make links to default stat blocks : hint, hint>
These spell casters are divided
into two types, shamans && witch
A tribe will have either shamans or witch doctors, but not both <(except cavemen)>.<unlimited shaman advancement?>
It is suggested that you include these figures into those tribes you personally determine, not random groups.
Tribal spell casters are
found amongst the following races of creatures:
BUGBEARS [s5 - wd5.2],
CAVEMEN <[? - wd?.4]>,
GIANTS <note or link> [s7],
GNOLLS [s5 - wd5.2],
GOBLINS [s7 - wd7.2],
HOBGOBLINS [s7 - wd7.4],
KOBOLDS [s5 - wd5.4],
LIZARD MEN [s7 - wd7.2],
ORCS [s5 - wd5.4],
and TROLLS [s3].
Shamans are tribal clerics of 7th level or under.
Shamans have only the following
spells (and the reverse, if applicable) which they are able to cast:
|First Level||Second Level||Third Level||Fourth Level|
|cure light wounds||augury||cure blindness||divination|
|detect evil||chant||cure disease||exorcise|
|detect magic||detect charm||dispel magic||neutralize poison|
|light||resist fire||locate object||tongues|
|protection from evil||snake charm||prayer||-|
|resist fear||speak with animals||remove curse||-|
Note that wisdom does [not]
affect the number of spells of tribal clerics,
and the number of spells any such tribal cleric possesses is determined as if the shaman were a character of the appropriate level. There is a limit according to the race of the shaman as to how many levels of experience he or she can possess:
|3rd level maximum||5th level maximum||7th level maximum|
|ettin||bugbear||giant (hill, stone, fire, frost only)|
Witch doctors are tribal cleric/magic-users.
In addition to the max. level
of clerical ability noted above,
witch doctors of various races are able to use the following spells (and the reverse, if applicable):
|First Level||Second Level|
|affect normal fires||audible glamer|
|dancing lights||detect invisibility|
The maximum level of magic-user
is dependent upon the race of the witch doctor:
|2nd level maximum||4th level maximum|
tribes have normal clerical members.
OPTIONAL RULES FOR TRIBAL SPELL CASTERS
HD and Attack Rolls:
If a tribal spell caster is of 1st level,
it will have the HP and HD of a normal creautre of
that kind. Each additional level in its highest spell casting class
grangs +1d6 HP and a bonus of +1 on "to hit" rolls, so an orcish
witch doctor who is a 5th/4th level cleric/magic-user will have
1d8+4d6 HP and attack at +4 "to hit" relative to his or her fellows.
Giants: In campaigns
with a very Norse flavour, certain giants
may have illusionist rather than clerical powers. Use the rules
for a tribal shaman as described above, but grant the giant
phantasmal spells rather than divine ones. In this case, the
giant may USE any phantasmal spell in his || her spellbook;
this overrides the restrictions on tribal spellcaster magic as
Hey Gary, I have one quick AD&D® question, and then I promise to stop misusing my time and get back to work. Did you intend for non-human shamans and witch doctors to be able to turn/command undead, or was that ability restricted to "actual" clerics only?
I always envisaged the power of turning Undead to be restricted to clerics, not held by shamans and witchdoctors.
The latter would have spells that proscribed Undead from areas, but not the capacity to turn/destroy them by their very presence.
Now keep your promise and get to work detailing Yggsburgh!
Hi Greg, <?>
The limited spells for primitive
spell casters is both logical and something that I personally stuck to
In special circumstances
I would create new magic items for them--such as a ferish, mask, rattle,
bone whistle, skin painting, or madicine bag that had either protective or offensive capacity, or perhaps both.
Thus the special primitive spell caster(s) encountered were a definite challenge for strng PC parties.