Progression on the Combat Tables

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Combat Tables
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DMG

A quick glance at the progression of numbers on the COMBAT TABLES
will reveal that 20 is repeated.
This reflects the fact that a 20 indicates a "perfect" hit.
It also incidentally helps to assure that opponents with high
armor class value are not "hit proof" in most cases. Should any DM find
that this system offends his or her sensibilities, the following modification is suggested:
Consider the repeated 20 as a perfectly-aimed attack which
does not gain any benefit from strength or magical properties of any sort
-- spell, missile, or weapon. That is, the 20 must be attained by a roll of
natural 20. All bonuses accrue only up to and including a total of 20, so
that even if a character attacked with a bonus for strength of +3 and a +3
magic sword he or she would have to roll a natural 20 in order to score a
hit on any creature normally hit by the second or successive repetitions of
20, i.e. the bonus (<+3> in the example) could not exceed a total score of 20
unless an actual 20 is rolled. Thus, the COMBAT TABLES could be amended
to read like this:

21 (natural 20 plus at least + 1 bonus)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (die result + bonuses to total)
19 (die result + bonuses to total)

This then gives the advantage of allowing creatures to hit and be hit, yet it
denies any undue advantages, as the second and all successive 20s,
as well as all "to hit" scores above 20 require a natural die roll of 20.
 
 


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