Scarab of Insanity~~


XP: 1500
GP: 11k 
Miscellaneous Magic
Magic Items

This scarab is absolutely indistinguishable from any
other amulet, brooch, or scarab.

When displayed and a command word is
spoken, all other creatures within a 2" radius must save versus magic at -2
(and -10% from any magic resistance as well). Those failing the save are
completely insane for 9-12 rounds, unable to cast spells or use reasoning
of any sort (treat as a confusion spell (q.v.) with no chance for acting in a
non-confused manner). The scarab has 9-16 charges.