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At the onset of each and
every character’s creation it is necessary that you establish his or her
For player characters and henchmen you must use the appropriate table.
You may do the same for other characters,
or you may assign age as you see fit in light of the milieu you have developed.
There are two tables, one for non-human (the demi-humans, part humans, and the like) and one for humans.
Non-Human Characters Table:
|dwarf||250 + 2d20||40 + 5d4||-||75 + 3d6|
|elf||500 + 10d10||130 + 5d6||150 + 5d6||100 + 5d6|
|gnome||300 + 3d12||60 + 5d4||100 + 2d12||80 + 5d4|
|half-elf||40 + 2d4||22 + 3d4||30 + 2d8||22 + 3d8|
|halfling||- <*>||20 + 3d4||-||40 + 2d4|
|half-orc||20 + 1d4||13 + 1d4||-||-|
Q: Now that dwarven
PC clerics are
allowed, can you reduce the starting
age for dwarven clerics? There is no
good reason to make PCs start in the
old age category, especially when
human clerics can be young adult or
mature at worst.
A: The AD&D game
is one of choices. If a
player wants to have a cleric character, he
must choose between a relatively young
human or a proportionately much older
demi-human. The variation in starting ages
can be explained by the ethnic differences
between humans and demi-humans, which
require a long period of initial training for
Q: At what age does
a drow cleric
start play as a PC?
A: The same age as
any other elven cleric;
see page 12 of the DMG.
For multi-classed characters
use the column which develops the highest age and use the greatest possible
addition to the base age, i.e.,
do NOT generate the age variable by random die roll, but assign the max..
|Class||Age Plus Variable|
|cleric||18 + 1d4|
|druid||18 + 1d4|
|fighter||15 + 1d4|
|paladin||17 + 1d4|
|ranger||20 + 1d4|
|magic-user||24 + 2d8|
|illusionist||30 + 1d6|
|thief||18 + 1d4|
|assassin||20 + 1d4|
|monk||21 + 1d4|
Bards begin at the age of the class in which they first begin.
A barbarian PC will be 15-19 (14 + 1d4) years old at the start of his or her career.
The starting age of a cavalier
PC is the same as for a cleric of that race -- 500 + 10d10 for an elf,
40 + 2d4 for a half-elf, and 18 + 1d4 for a human.
Once character age is established,
you must keep track of it from game year to game year.
(Cf. TIME IN THE CAMPAIGN.)
To normal game time years must be added any of the various unnatural causes of shortening life, i.e. aging.
These effectively add years to the character's age.
The effects of aging are given in the next section.
The maximum age of any character is likewise explained.