Raise Dead
(Necromantic)
Reversible: Slay Living


 
 

- "But Peter sent them all out
    and knelt down and prayed, and
turning to the body, he said,
"-Tabitha,
^arise^."
And she opened
her eyes,
and when she saw Peter,
she sat up."
- ACTS 10.40


Level: c5, sh5
-
Range: 3"
-
Duration: P
Components: v.s
-
CT: 1r
-
Save: Special
Area: One person <x:revise>
-
-
-

Effect: When the cleric casts a raise dead spell, he or
she can restore life to a dwarf, gnome, half-elf, halfling, or human.

The
length of time which the person has been dead is of importance, as the
cleric can raise dead persons only up to a certain point, the limit being 1
day for each level of experience of the cleric, i.e. a 9th level cleric can
raise a person dead for up to 9 days. Note that the body of the person must
be whole, or otherwise missing parts will still be missing when the person
is brought back to life. Also, the resurrected person must make a special
saving throw to survive the ordeal (see CHARACTER ABILITITIES,
Constitution). Furthermore, the raised person is weak and helpless in any
event, and he or she will need one full day of rest in bed for each day he
or she was dead. The somatic component of the spell is a pointed finger.
Note that newly made undead, excluding skeletons, which fall within the days
of being dead limit are affected by raise dead spells cast upon them. The
effect of the spell is to cause them to become resurrected dead, providing
the constitution permits survival; otherwise, they are simply dead.

Q: If a character is killed and receives
a raise dead spell, how long must he
rest and how many hit points will
he have?

A: Raised characters must REST for the
amount of time they have been dead. The
minimum rest period is one day. Raised
characters have from 3-17 hp (2d8 + 1),
though this value is reduced if the PC's
maximum number of HP is less than
the value rolled.
(153.7)

QUESTION: Although the Players Handbook does not include them in the description of the Raise Dead spell,
may elves and half-orcs be raised from the dead?

ANSWER: No, they cannot.
They do not have souls, and therefore a wish must be used to bring them back.

Question: If an evil Cleric is wounded can he heal himself? <cure>
It is assumed that he canít heal others as that would be a basically good act.
What about a Raise Dead spell?
Can he use that if he proves that his intentions are evil?

Answer: Yes, the cleric can heal himself and others as well.
He helps keep those nasty critters (men) alive to further the purpose of evil.
I know of an evil Cleric who helps keep a party in Cures.
He benefits from it.
He is rotten to the core and would kick his mother out of her home if he thought something could be gained from it.
As long as the Fighters are doing their job and keeping him from being attacked, sure, he will adminster to them.
You get more treasure if your Fighters kill more monsters, and they can only do that if they are alive.
Besides, if a Cleric didnít pass out a few Cures and raise a few dead, he wouldnít have any worshippers to kneel before his or her god after a while.

Slay Living:

The esrever of the spell, slay living, allows the victim a saving throw, and if
it is successful, the victim sustains damage equal only to that caused by a
cause serious wounds spell, i.e. 3-17 hit points. An evil cleric can freely use
the reverse spell; a good cleric must exercise extreme caution in its
employment, being absolutely certain that the victim of the slay living
spell is evil and that his or her death is a matter of great necessity and for
good, otherwise the alignment of the cleric will be sharply changed.
 

Shukenja: A shukenja utilizing a raise dead spell can restore life to a dead body that has been dead up to as many
days as the level of the shukenja. The spell can be used to raise any human, demi-human, or humanoid creature
of at least low Intelligence. The individual being raised must make a system shock roll and, if successful, have
full bed rest for one day for each day the character was dead.

Shukenja.Slay Living: The spell's reverse, slay living, allows the target a saving throw versus spell which, if successful, still subjects the target to 3-17 points of damage.
 



 


garhkal wrote:
Bringing in a new one, from over on planetadnd..

What is the restrictions (if any) on clerics casting resurection/raise dead on those NOT of the faith? Are those restrictions lessened when the cleric is a PC?
 


Heh...

That's one I prefer to leave in the capable hands of the DM of the campaign to decide.
I allow any Good alignment cleric to cast resurection/raise dead on a like N/PC, with the "donation" varying from reasonable to quite otherwise depending on regree of alignment difference--
and the relationship of the two deities served, if different.

Cheers,
Gary