Beetle


Bombardier
Boring
Fire
Rhinoceros
Stag
Water
Death Watch
-
Slicer
-
Jishin Mushi
-

General : All beetles are basically unintelligent and always hungry.
They feed on virtually any form of organic material, including other sorts of beetles.
They taste by means of their antennae or feelers; if the substance is organic,
the beetle then proceeds to grasp it with its mandibles, crush it up, and eat it.
Because of this thorough grinding, nothing actually eaten by giant beetles can be revived in any manner short of a wish.
Beetles do not hear or see well, relying primarily on taste && feel.

Beetle / Giant / Bombardier ^

FREQUENCY: Common (usu. wooded areas above ground)

FREQUENCY: Common ([Cold Wilderness Forest])
FREQUENCY: Rare ([Cold Wilderness Hills], [Cold Wilderness Swamp])

FREQUENCY: Common ([Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Swamp])

FREQUENCY: Common ([Tropical Wilderness Forest])
FREQUENCY: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp])

NO. APPEARING: 3-12
ARMOR CLASS: 4
MOVE: 9"
HIT DICE: 2+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Acid cloud
SPECIAL DEFENSES: Firing cloud
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (4' long)
LEVEL/X.P. VALUE: III | 105 + 3

SAVES: 13.15.16.17.17

Bombardier Beetle: This beetle is usually found in wooded areas above ground.
It feeds on offal && carrion primarily, gathering huge heaps of such material in which to lay its eggs.

Acid Cloud: If this beetle is attacked or disturbed there is a 50% chance each melee round that it will turn its rear towards its attacker(s) and
fire off an 8' X 8' X 8' cloud of reeking, reddish acidic vapor from its abdomen.
This cloud causes 3-12 HP of damage to any creature within it.
Furthermore, the sound caused by the release of the vapor has a 20% chance of stunning any creature with a sense of hearing within 16' radius, and a like chance for deafening any creature within the the 16' radius which was not stunned.
Stunning lasts for 2-8 melee rounds, plus, plus an additional 2-8 melee rounds of deafness after stunning.
Deafening lasts 2-12 melee rounds.
The giant bombardier can fire its vapor cloud every third melee round, but not more often than twice in eight hours.

Beetle / Giant / Boring ^
Asian Long-Horned Beetle?

FREQUENCY: Common

FREQUENCY: Common ([Temperate Wilderness Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp])

FREQUENCY: Common ([Tropical Wilderness Forest])
FREQUENCY: Rare ([Tropical Wilderness Mountains])
FREQUENCY: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp])

NO. APPEARING: 3-18
ARMOR CLASS: 3
MOVE: 6"
HIT DICE: 5
% IN LAIR: 40%
TREASURE TYPE: [C], [R], [S], [T]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal *
ALIGNMENT: Neutral
SIZE: L (9' long)
LEVEL/X.P. VALUE: III | 90 + 5

SAVES: 11.12.13.13.14

Boring Beetle: These beetles favor rotting wood and similar organic material upon which to feed,
so they are usually found inside huge trees || in usused tunnel complexes underground.
In the latter areas they will grow molds, slimes && fungi substances for food, starting such cultures on various forms of decaying vegetable and animal matter and wastes.

* These creatures are individually not of much greater INT than others of their kind,
but it is rumored that groups develop a communal intelligence which generates a level of consciousness and reasoning ability
approximating that of the human brain.
<added asterisk>

<it is OK to make pages for mold, slime>
<fungus has to be done, as it is a Sage Special Category / 'descriptor'>
<maybe keep the list of fungi on the fungus ID page?>

Beetle / Giant / Fire ^

Source: http://z9.invisionfree.com/Otherworld_Minis/index.php?showtopic=31
 

FREQUENCY: Common

FREQUENCY: Common ([Temperate Civilized Forest])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Swamp])

FREQUENCY: Common ([Temperate Wilderness Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp])

FREQUENCY: Common ([Tropical Civilized Forest])
FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Swamp])

FREQUENCY: Common ([Tropical Wilderness Forest])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp])

NO. APPEARING: 3-12
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 1+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 2-8 (serious) <>
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (2 1/2' long)
LEVEL/X.P. VALUE: I | 20+ 2

SAVES: 14.15.16.17.17

Fire Beetle: The smallest of the giant beetles, {fire} beetles,
nevertheless are capable of delivering serious damage with their powerful mandibles.
They are found both above && below ground, being primarily nocturnal.


Fire beetles have 2wo glands above their eyes and one near the back of their abdomen which give off a red glow.
For this reason they are highly prized by miners && adventurers,
as this luminosity will persist for from 1-6 days after the glands are removed from the beetle.
The light shed illuminates a 10' radius.

<d>

Beetle / Giant / Rhinoceros  ^

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp])
NO. APPEARING: 1-6
ARMOR CLASS: 2
MOVE: 6"
HIT DICE: 12
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 ~ 9
DAMAGE/ATTACK: 3-18/2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (12' long plus horn)
LEVEL/X.P. VALUE: VII | 2150 + 16

Rhinoceros Beetle: This uncommon monster inhabits tropical && subtropical jungles.
They roam these regions searching for fruits && vegetation, crushing anything in their paths.
The horn of a giant rhinoceros beetle extends about 6'.

Beetle / Giant / Stag ^

 

FREQUENCY: Common (woodland dwelling)
FREQUENCY: Common ([Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Common ([Temperate Wilderness Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains, [Temperate Wilderness Hills], [Temperate Wilderness Swamp])

NO. APPEARING: 2-12
ARMOR CLASS: 3
MOVE: 6"
HIT DICE: 7
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 4-16/1-10/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (10' long)
LEVEL/X.P. VALUE: V | 400 + 8

SAVES: 10.14.15.16.16

Stag Beetle: These woodland dwelling beetles are very fond of grains and similar growing crops,
so they will sometimes become highly pestiferous and raid cultivated lands.
Like other beetles, they have poor sight && hearing,
but they will fight if attacked or attack if they encounter organic material they consider food.
The giant stag beetle's two horns are usually not less than 8' long.

Beetle / Giant / Water ^

godofinsects.com

FREQUENCY: Common

FREQUENCY: Uncommon ([Temperate Freshwater Surface])
FREQUENCY: Common ([Temperate Freshwater Depths])

FREQUENCY: Rare ([Tropical Freshwater Surface])
FREQUENCY: Common ([Tropical Freshwater Depths])

NO. APPEARING: 1-12
ARMOR CLASS: 3
MOVE: 3" / 12"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 3-18
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (6' long)
LEVEL/X.P. VALUE: III | 85 + 4

SAVES: (13)14.15.16.17.17

Water Beetle: The giant water beetle is found only in fresh water of not less than 30' deep.
As they are voracious eaters, they prey upon virtually any form of animal but will eat almost anything.
SLOW and ponderous on land, they move very quickly in water.
Giant water beetles hunt food by scent and vibration.